Collection layouts

Which collection to equip in each age slot, with what every active collection does.

Six slots, one per age, decide which collections are active in a fight. The setups below are the ones Boah and Autumn play; under them, every active collection is listed by age with what it is good for.

Ready-made setups

Each row is the equip bar in the game: one collection per age slot. The notes under a setup are its author's own.

All-round setup

Boah

All-roundPvPMystic Tower

The most efficient overall setup so far against very tanky enemies, especially in the tower, and Boah's own main PvP setup.

  1. Ice AgeModel of Noah’s Ark
  2. Stone AgeFlintstone Pedal Car
  3. Bronze AgeGolden Mask of Agamemnon
  4. ClassicalOlympia Olive Wreath
  5. MedievalHoly Hand Grenade
  6. RenaissanceThe Creation of Adam
  • Icarus’ Wings only come in rarely; in very few cases they give a better result.

Cavalry mirage

Autumn (Ice, S12)

MiragePursuitDoT

Autumn's most successful setup in cavalry mirage.

  1. Ice AgePrometheus’ Torch
  2. Stone AgeThor’s Hammer
  3. Bronze AgeGolden Mask of Agamemnon
  4. ClassicalBrutus’ Dagger
  5. MedievalNotre-Dame de Paris Replica
  6. RenaissanceGalileo’s Telescope
  • Cavalry brings Pompey and a lot of DoT and Pursuit heroes, so extending the buff when Pompey's barrier triggers gives you about three rounds of invincibility.

PvE: tower, guild boss, invasion

Autumn (Ice, S12)

PvEMystic TowerGuild bossInvasion

Autumn's current PvE formation.

  1. Ice AgeModel of Noah’s Ark
  2. Stone AgeThor’s Hammer
  3. Bronze AgeGolden Mask of Agamemnon
  4. ClassicalBrutus’ Dagger
  5. MedievalHoly Hand Grenade
  6. RenaissanceGalileo’s Telescope
  • The hammer can be swapped for the pedal car, and the ark for the torch, without much trouble.
  • If the dagger gets stuck, swap it for the wreath but keep the telescope (in the tower).

What each collection does

Pick a tag to see only the collections that fit, or search for a name.

24 collections shown

  1. 4 collections shown

    Ice Age

    Prometheus’ Torch

    In 1 setup
    All-round

    Permanent ATK and skill damage buff, good in every build. The skill percentage also feeds off the ATK increase, so this is a lot of buff.

    Model of Noah’s Ark

    In 2 setups
    Deep buildAnti-seal

    Every 4 rounds it triggers four times damage for the first hero in formation order who has not cast a skill yet. Anti-seal and best for deep builds: it moves even while sealed, but you have to survive the whole round for full value.

    Scarab Amulet

    All-round

    Attack grows over 5 rounds and then stays. Good all round, slower to start than the torch.

  2. 4 collections shown

    Stone Age

    Thor’s Hammer

    In 2 setups
    Anti-critNear mandatory

    Anti-crit and anti-deep; close to mandatory once you climb high enough in the tower, but it needs healing or a lot of HP to carry you long term.

    Flintstone Pedal Car

    In 1 setup
    All-roundShield

    Damage reducer, anti-wide, good all round: a shield below 50% HP and a permanent buff after the shield.

    Heimdall’s Horn

    All-round

    Damage reduction stacking over 5 rounds, then permanent. Good all round.

  3. 4 collections shown

    Bronze Age

    Golden Mask of Agamemnon

    In 3 setups
    Deep buildNear mandatory

    Steals ATK from the enemy and raises your own for the first 5 rounds. Excellent for deep builds and still the best all-round pick for offensive modes where you will not die, such as guild boss and invasion.

    Wings of Icarus

    SituationalNot for guild boss / invasion

    Revives after everyone is dead. Can swing a fight in mystic tower or PvP when your healing is strong. Useless in guild boss and invasion apart from the stats.

    Trojan Horse

    SealSituational

    Seals all movement after 3 skills. A seal build together with the wreath works because they do not overlap, but both are percentage triggers, so it stays unreliable. When it does keep working you can stop someone 2 rounds out of 3 unless they have a forced move.

    Ötzi’s Copper Axe

    Situational

    Anti-deep, debuffs every 3 rounds. There are better picks in this slot.

  4. 4 collections shown

    Classical

    Olympia Olive Wreath

    In 1 setup
    SealNot for guild boss / invasion

    Needs 2 debuffs; every 2 rounds it has a chance to stop the enemy from moving at all. Generally recommended, but apart from the stats useless in guild boss and imperial invasion.

    Brutus’ Dagger

    In 2 setups
    DoTAll-round

    DoT focused: it adds an extra trigger for DoT damage. Good all round and the best pick in this slot for guild boss and imperial invasion.

    Discobolus

    DoTSituational

    Debuff extender, DoT focused (it extends DoT as well). Situational.

  5. 4 collections shown

    Medieval

    Notre-Dame de Paris Replica

    In 1 setup
    PursuitWide buildAll-round

    Pursuit focused and good for wide builds: extra damage every time a skill or a Pursuit goes off. Good all round.

    Holy Hand Grenade

    In 2 setups
    CritDeep build

    Crit focused and good for deep builds: more crit damage, and more skill damage the more heroes fall, leaving your deep heroes standing.

  6. 4 collections shown

    Renaissance

    The Creation of Adam

    In 1 setup
    ShieldHealing

    Shields when you heal. Strongest with shield enhancers and several healers.

    David

    Healing

    Needs 2 buffs — take permanent buffs from other collections to be sure — and heals every 2 rounds. High HP helps a lot.

    Galileo’s Telescope

    In 2 setups
    Situational

    Buff extender. Situational and it needs several buffers, but it can keep strong buffs running for a long time. Comes into its own after the Exploration Age.

    The Decameron Manuscript

    HealingSituational

    Raises healing. Good with very strong healers, but there are better picks in this slot.

Deep, wide, and free to play

Stick to SSR active collections unless your excavation luck is extremely biased and gives you nothing in SSR.

SSR active collections are situational, so adjust as needed. The more you spend and the deeper you invest into one build — crit, DoT, or Pursuit — the less you have to adjust.

At some point the all-round setup will not beat someone any more, free-to-play sooner than spenders, and in the Mystic Tower sooner than in PvP, because the tower scales more reliably. That is when you start swapping collections to punch up.

Deep

Heavy investment into a few heroes.

Wide

Broad investment into a range of heroes.

Boah's guides call a deep crit build in stars and a wide leveling build the most efficient, but pull luck or preference can leave you with wide stars.

Upgrade priorities

Stars

from Boah

  1. Upgrade sets evenly, especially the ones that give stats to all heroes.
  2. Take a set of collections to 3 stars, then 5 stars, and so on.
  3. If you must invest heavily into one or two, put it into the Replica or the seal collections: active collections whose percentage triggers get better with stars.
  4. Because active collections get swapped around, heavy star investment there is less efficient.

Levels

from Autumn, in order

  1. Get everything as high as you can.
  2. Passive collections that scale stats for all heroes first, such as the Odin collections.
  3. Then passive collections that raise stats for all heroes, depending on your build.
  4. Then passive collections for one soldier type, which scale harder — cavalry for Joan, for example — depending on your build.
  5. Active collections last if you swap them around. If you always use the same ones, level them alongside the passive collections above.

Notes from the authors

  • Boah

    You can upgrade the brushes in your inventory by tapping them, and you are supposed to upgrade all your collections, not only the ones you use.

  • Autumn (Ice, S12)

    Put Joan in #1 and Achilles, Tutankhamun, and Spartacus somewhere in the front row, so crits and Nidhogg's forced front-row attacks pay off. The ark then makes Joan or Achilles attack — your strongest hero, who relies on crits, which the Holy Hand Grenade amplifies further.

  • Autumn (Ice, S12)

    The hammer (a damage cap against burst) and the golden mask (+30% damage and −30% enemy attack) belong in every build.

  • Autumn (Ice, S12)

    Boah was VIP 12 and had everything well upgraded. In a crit build these setups still work un-upgraded, though the wings become far more important against someone stronger who will whack you — in the Mystic Tower as much as in PvP.

Setups and notes by Boah and Autumn (Ice, S12), shared on Discord between 6 August and 15 September 2026. Pictures come from the Collection guide.