City buildings raise population, produce resources, and train soldiers. Open a card for upgrade-stage art and the level-sample table. Production cards also list what each building makes, upgrade costs, and barracks or research notes.
Buildings by type
Filter by population, production, or military. On production buildings, stars mark community priority (one to three), and the resource chips filter what each building makes or needs.
37 buildings shown
9 buildings
Population
5 buildings
Basic production
2 buildings
Advanced resources
5 buildings
Luxury resources
2 buildings
Exploration resources
2 buildings
Enlightenment resources
4 buildings
Steam resources
8 buildings
Military
Every building at a glance
One row per building: type, level cap, and for production what it makes, costs, and priority. Tap a name to open the detail panel.
| Building | Type | Levels | Produces | Requires | Priority |
|---|---|---|---|---|---|
| Population | |||||
| Population | Levels 1–1750 | ||||
| Population | Levels 1–1735 | ||||
| Population | Levels 1–1712 | ||||
| Population | Levels 1–1663 | ||||
| Population | Levels 1–1628 | ||||
| Population | Levels 1–1588 | ||||
| Population | Levels 1–1484 | ||||
| Population | Levels 1–1275 | ||||
| Population | Levels 1–1059 | ||||
| Basic production | |||||
| Production | Levels 1–1746 | Wood | WoodStone | ||
| Production | Levels 1–1743 | Food | WoodStone | ||
| Production | Levels 1–1740 | Stone | WoodStone | ||
| Production | Levels 1–1737 | Copper | StoneCopper | ||
| Production | Levels 1–1722 | Iron | CopperIron | ||
| Advanced resources | |||||
| Production | Levels 1–1729 | Cloth | WoodCopper | ||
| Production | Levels 1–1718 | Horses | FoodCopper | ||
| Luxury resources | |||||
| Production | Levels 1–1703 | Alcohol | WoodIron | ||
| Production | Levels 1–1693 | Leather | IronLeather | ||
| Production | Levels 1–1674 | Glass | StoneLeather | ||
| Production | Levels 1–1650 | Paper | LeatherPaper | ||
| Production | Levels 1–1626 | Creations | CopperPaper | ||
| Exploration resources | |||||
| Production | Levels 1–1590 | Steel | IronLeather | ||
| Production | Levels 1–1583 | Gunpowder | PaperSteel | ||
| Enlightenment resources | |||||
| Production | Levels 1–1500 | Lemons | PaperLemons | ||
| Production | Levels 1–1450 | Coffee beans | SteelLemons | ||
| Steam resources | |||||
| Production | Levels 1–1350 | Coal | PaperCoal | ||
| Production | Levels 1–1275 | Precision Parts | IronLemonsPrecision Parts | ||
| Production | Levels 1–1125 | Oil | SteelOil | ||
| Production | Levels 1–1025 | Information | CoalInformation | ||
| Military | |||||
| Military | Levels 1–160 | ||||
| Military | Levels 1–160 | ||||
| Military | Levels 1–160 | ||||
| Military | Levels 1–160 | ||||
| Military | Levels 1–465 | ||||
| Military | Levels 1–465 | ||||
| Military | Levels 1–465 | ||||
| Military | Levels 1–465 | ||||
How to read the cards
Tap a card (or a name in the overview table) for upgrade-stage art and the level-sample table: population or troop stats, civ index, upgrade cost, and upkeep where they are recorded.
On production cards, Produces is the resource the building makes and Requires is what its upgrades cost. The building name is the in-game building name (for example Spice Workshop). Coffee beans are what that workshop produces — not the building’s name. Barracks and research tags sit under the costs when the building feeds soldiers or an age’s research. Stars are community priority, not an in-game rank.
Roster, level caps, stage arts, and level-sample tables collected by the community, last merged on 18 September 2026. Production upgrade resource types and priority asterisks from a community Discord list; Enlightenment thanks to Spitzell. Production cut-outs from German client screenshots on 16 September 2026. The artwork belongs to the game’s publisher.
New Steam production buildings (Precision Parts, Oil, Communications) have no community priority yet — mark them in the editor when confirmed.
