Guild pacing for Trials of Odin: push Supply with explorations and donations, then bank Military Tokens (horns) and Draupnir Rings for the last Siege day.
Community tips
1st Phase — Combat
Use your explorations and attack your monsters first.
If Auto Battle misbehaves, pick heroes manually in the slot — you may have more stamina than the UI shows.
Upgrade the buildings with what you already have.
If you still have items to attack but no exploration stamina, open Guild Intel and attack monsters other people have found.
1st Phase — Donations
For the big rewards, open the Supplies building and donate all of your excess resources — ignore the pop-up warnings.
Every upgrade at your level yields a lot of ID Plates and similar rewards.
1st Phase — Supply targets
Try to one-shot every monster you can, and go for the highest rarity you can one-shot.
Exceptions:
- Surtr (yellow / SSR) — take the last hit for maximum bonuses;
- Jörmungandr (red / UR) — take the last hit of each stage if you can.
If you can reach a last hit within about 5–10 heroes (and you have more than 30 heroes), spend the cost. If you cannot, go back to one-shotting monsters.
Monster spawns are limited for the event, so spend them wisely. Skip weaker ones and leave them for guildmates — the guild can only store 100 monsters at once, so keep some space free for explorations.
If guildmates have already cleared everything in the battle phase, hit the tree in the center of the map for points.
2nd Phase — Siege
Attack other guilds with your regular attacks only, unless the damage race is very close or you risk failing to qualify for the next day.
Save Military Tokens (horns / bonus attacks) and Draupnir Rings (Odin’s Help for Eye of Odin or Gungnir) until the last day of Siege. Both are reclaimed after the event.
Always target the strongest player: you can only kill up to two players per attack, and damage beyond that does not count.
On the last day (finals), attack instantly at daily reset for maximum score.
Hero selection filter
Tired of picking heroes by hand in Phase 1?
In Battle Settings, filter by deploy cost (Consume helmet 1–5, or Free Deploy) so the slot auto-fills a hero that matches that item consumption.
In-game help
Trials of Odin is a limited-time event in Pop Epoch. Typical rules are below; schedules and rewards can change by season.
Odin's Help
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- The battlefield is ever-changing, and Odin's Help can turn the tide decisively.
- Within each group, the strongest chieftain from each of the five guilds shall be honored as one of the Five Warlords, while the mightiest among them will ascend as the Supreme Warlord.
- By invoking Odin's Help, chieftains may unite with the five guilds in their group to unleash either the Gungnir or the Eye of Odin.
- Gungnir: The chieftain joins forces with the Five Warlords to target and besiege a chosen camp, inflicting devastating damage.
Overview
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- The Trials of Odin event is divided into the preparation phase, siege phase, and final phase.
- During the preparation phase, you can explore and gather supplies to strengthen camp buildings, which grant bonuses during the siege phase and final phase.
- During the siege phase and final phase, all guilds will be divided into five major factions: "Thor," "Loki," "Freyja," "Heimdall," and "Hel."
- Every five guilds will form a group to fight on the corresponding battlefield, laying siege and conquering territory!
Preparation Phase
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- During the Preparation phase, you can explore to gather resources and construct camp buildings, increasing the camp level and preparing for the upcoming siege phase and final phasse.
- While exploring, you may encounter monsters. Chiefs can dispatch their heroes to battle them. Defeating monsters grants construction materials and generous rewards. Depending on the battle outcome, you may receive either hero deployment rewards or monster kill rewardss.
- Each hero can be deployed once for free per day. Any additional deployments require the warrior helmet. Free deployment attempts reset at 00:00.
- When deploying heroes using warrior helmets, the cost will gradually increase based on the number of daily uses, but hero deployment rewards will also be multiplied accordingly.
Siege Phase & Finals
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- During the siege phase, a camp's base HP is determined by the total hero power of all guild members, then further adjusted by the shield wall level and donation ranking bonuses to calculate the camp's final HP.
- Chiefs can choose to attack other guilds' camps. Base ATK is determined by the Chief's total hero power, while the watchtower level provides additional attack damage bonuses.
- After entering a city, the Chief must issue a challenge, and the enemy Chief will emerge to defend, allowing the attack to begin.
- Attacks will first consume siege stamina. If siege stamina is insufficient, you may also use march orders to continue attacking.
Merits & Ranking
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- A guild's merit is determined by both the total damage it inflicts and its remaining hp.
- Guild merit = total guild damage x (1 + 1.5 x percentage of remaining guild HP).
- Even when a guild's HP falls to 0, its members may continue to attack enemy camps to accrue additional merit. However, such merit shall be recorded solely as personal merit and will not contribute to the guild's total.
- Once the siege concludes, rankings within each group will be established according to total merit, determining advancement eligibility and the allocation of promotion points.
Personal Ranking
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- At the end of the preparation phase, individual rankings will be determined based on each Chief's prestige.
- At the end of the finals, individual rankings will be determined based on the total damage each Chief dealt across the three siege battles. If two Chiefs have the same total damage, the one who reached that amount first will rank higher.
Guild Ranking
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- At the end of each siege battle, guilds will earn points based on their rank within their group. The number of points awarded varies by battlefield tier.
- Guild rankings will be determined by the total points earned across all three battles.
- If two or more guilds have the same number of points, rankings will be decided based on the guild's total merit earned during the current event.
Typical rules as of 18 September 2026. Rewards and schedules can change by season.

