Each stage has three maps and one key item per map. Find The Bullet, The Whip, and The Feather, then move on — do not dig a finished map dry.
Community tips
Main objective
- Clear three maps per stage.
- Each map holds exactly one object.
- As soon as you find the current map’s item, move to the next map.
The three items are The Bullet, The Whip, and The Feather. Finding all three unlocks the next stage with three fresh maps.
Questions that pop up while exploring always have the correct answer on the left.
Stamina for exploration
Passive regen is 1 exploration stamina every 15 minutes.
Over a 142-hour run that is 568 stamina from regen alone.
- You start with 50 stamina. F2P extras from daily ad and gem bundles add about 22 per day;
- across six days that is 132 more.
Event length is 5 days and 22 hours. Free-to-play stamina overall lands around 750 (50 + 568 + 132).
Bonus Area
Opens daily from 5:00 PM to 9:00 PM server time.
Only the guild leader and the top four daily scorers from the guild qualify to represent and fight other guilds.
Bonus loot and passes
Read unlocked articles in the Guild Intel tab for extra rewards.
- There are two event passes. The $15 pass is worth it;
- the $5 pass is not recommended.
Some exploration maps hide a guild treasure-chest area. Whoever finds it can pick three chests; everyone else can grab one.
Boss dig pattern
The boss that holds one of the three key items occupies four tiles (2×2).
Dig in the annotated pattern so every possible 2×2 block is hit without clearing the whole map.

In-game help
Heart of Gold is a guild-based exploration event. Reach the highest possible exploration floors—final guild ranking is based on floor progress, and higher ranks earn better rewards. Event start times per server follow the in-game event calendar. Typical rules are documented here; rewards and schedules can change by season.
Overview
2
- Core goal: Reach the highest possible exploration floors. Final guild ranking is based on floor progress.
- How to raise floors: Spend Stamina exploring Wasteland tiles. Defeat strong foes in all three areas and collect three Tokens, then advance to the next Wasteland floor.
Event introduction
13
- The event opens by guild. Each guild enters its own Wasteland map, shared by all guild members. Chieftains can explore unknown tiles, defeat enemies, open Hidden Treasures, Bless the Guild Chariot, and take part in the daily timed Hijack Operation.
- Wilderness exploration
- Each Wasteland has three areas. Exploration costs Stamina. Deeper floors cost more Stamina, and reward multipliers rise by the same ratio. Exact cost per exploration is shown in-game.
- Area foes & Tokens
- Each area has one strong foe. Defeat them to obtain Tokens. Collect all three Tokens to advance to the next Wasteland.
- Guild Chariot
- When the event starts, the Chieftain’s Civilization Index is the base Power in Event. Exploration Items can Bless the Guild Chariot to raise Power bonuses.
- Hidden Treasure
- After a Hidden Treasure area is found, the whole guild can open chests. The discoverer opens 2 extra chests.
- Hijack Operation
- Daily timed window 17:00–21:00. The sortie roster is the Leader plus the top 4 guild members by current point contribution. Train HP is shared server-wide. Daily attack attempts depend on total Stamina spent by the guild.
- Rankings
- Guild exploration ranking uses the guild’s highest exploration progress. Personal point ranking uses exploration points. Ties go to whoever reached the value first.
Eligibility & exploration
5
- Participate as a guild. After registration ends, the guild roster is locked. Leaving, switching guilds, or changing roles does not change a Chieftain’s status for this season. Chieftains not in a guild at registration cutoff cannot join.
- Each guild enters a different Wasteland; members share one map. Each Wasteland has 3 areas. Spending Stamina to explore tiles triggers various events. Chieftains can teleport between the 3 areas and move to already connected tiles.
- Each area has one area foe. Defeat them for a Token. Collect 3 Tokens to activate the Wasteland beacon and move to the next Wasteland. (Once you advance, you can no longer claim unclaimed event rewards from the old Wasteland.)
- Stamina regenerates over time up to the cap. You can also restore it immediately with items such as Wasteland Keg. Unused Stamina restoration items are cleared when the event ends.
- After reaching certain depths, Stamina cost per exploration increases, and reward multipliers rise by the same ratio.
Power in Event
2
- When the event starts, the Chieftain’s Civilization Index is the base Power in Event.
- During the event, use Exploration Items to Bless the Guild Chariot and raise Power bonuses. Each Bless grants random rewards.
Combat
4
- After encountering an enemy while exploring, you can attack. Damage equals the Chieftain’s Power in Event.
- The first attack after discovering that enemy costs no Stamina. Further attacks by the discoverer cost Stamina.
- You can invite fellow guild members to attack together. Single-hit damage equals inviter Power + invitee Power. No consent is required. The invitee gets no reward for that attack.
- Undefeated enemies remain on the map and other members can attack them. On defeat, rewards go to the discoverer. Undefeated enemies do not block paths.
Duel events
2
- While exploring, you may encounter another guild and raid 5 random members. Higher Power wins, then you challenge the next member. During the raid, the attacker’s Power does not change. The raid ends after defeating 5 opponents or losing one fight.
- Challenging other guilds grants points and challenge rewards. Total wins during the event grant extra bonuses and rewards. Only the discoverer can resolve this Duel on the spot.
Emergency Wanted Order
2
- While exploring, you may find an Emergency Wanted Order with 3 bounties available. The first costs no Stamina; the 2nd and 3rd cost increasing Stamina.
- The 3 orders match 3 bounty tiers. If you abandon, the event disappears from the map. Only the discoverer can handle it.
Hidden Treasure
2
- Each Wasteland has one Hidden Treasure. Revealing any tile in that area excavates all chests at once. After discovery, it is shared by the whole guild.
- Each member gets 1 Hidden Treasure open attempt; total chests are limited. The discoverer opens 2 extra. After leaving the Wasteland, unopened chests can still be claimed on the Frontier Intel screen.
Hijack Operation
20
- During the event, a timed Hijack runs daily 17:00–21:00.
- At start, the sortie roster locks: only the Leader and the top 4 guild members by then-current point contribution can fight. If all members have 0 points, only the Leader can sortie.
- All sortie members can attack the train and share that day’s attack attempts. Each attack spends 1 attempt; damage equals the sum of all sortie members’ Power in Event. Attacks have a short cooldown.
- Daily attack attempts are based on total Stamina spent by the guild and update in real time:
- {| class="wikitable"
- ! Guild total Stamina spent !! Attack attempts that day
- |-
- | 0 || 1
- |-
- | 1,000 || 2
- |-
- | 2,500 || 3
- |-
- | 4,500 || 4
- |-
- | 6,500 || 5
- |-
- | 9,000 || 6
- |-
- | 12,000 || 7
|}
1
- All guilds on the server attack the same train; HP is shared server-wide. After a successful hijack, the next difficulty starts when cooldown ends. The day’s action ends when all trains that day are hijacked, or when the time window ends. Rewards are paid by each guild’s points ranking that day.
Rankings
2
- Guild exploration ranking: highest guild exploration progress. Same progresswhoever reached it first.
- Personal point ranking: exploration points from exploring. Same pointswhoever reached them first.
Before you start
2
- Join the guild you plan to play with before registration ends, and confirm you will be on the locked roster.
- Suggested guild agreements: (1) announce Hidden Treasure finds in chat; (2) focus fire on area foes; (3) before Hijack starts, confirm the Leader and top 4 contributors can sortie. Leaders should not disband the guild during the event.
Exploration
1
- Prioritize defeating foes in all three areas and collecting Tokens. Advance to a new Wasteland as soon as Tokens are complete—this helps guild ranking.
Defeat the three area opponents to obtain tokens and unlock the next wasteland
1
- Only step on tiles that form a valid 2×2 block. Skip edge tiles that cannot complete 2×2—they won’t spawn strong foes or Tokens.
Only step on tiles that form a valid 2×2 block; skip edge tiles
6
- If allies are exploring nearby, stagger exploration to avoid wasting Stamina.
- After finding an enemy, use the free first attack. If you can’t finish it, leave it on the map for higher-Power members. Rewards still go to the discoverer—announce high-value enemies in guild chat.
- Duels and Wanted Orders can only be handled by the discoverer. Resolve or accept them immediately; others cannot act for you.
- In a Hidden Treasure area, revealing any tile excavates all chests. The discoverer should open extras first, then notify the guild. After leaving the Wasteland, claim remaining chests on the Frontier Intel screen.
- Each day, claim natural regen plus free/ad Stamina, and prioritize Tokens and Hidden Treasure. Don’t sit at full Stamina for long, or natural regen stops.
- Stamina bar showing current amount and natural regen timer
Guild Chariot
2
- Bless the Guild Chariot daily. Save some items for the final guild floor-up so you can use the double attempts fully.
- Ammo Bag item used to upgrade the Guild Chariot
Hijack
4
- The sortie locks the top 4 by current contribution plus the Leader. Members who want to fight should raise contribution into that range before start.
- Attack attempts come from whole-guild Stamina spend and are shared by the five sortie members. To raise daily attempts, keep exploring.
- You can wait for the last hit—the finishing blow grants extra generous rewards.
- :300px|link=|alt=Final Blow to the Train and guild rank reward preview
Buying the Heart of Gold Pass unlocks Exploration Assistant, mainly for QoL.
2
- Capabilities include: 4× animation speed; auto-resolve fights you can one-shot; auto-challenge on raids; auto-pick correct Random Event answers you’ve gotten right before; explore up to 9 tiles at once; etc.
- If budget allows, buying is recommended—saves time and helps catch up. If budget is tight, event packs often give more direct event value.
Random Event quiz
1
- In-game left/right option order is shuffled. Choose the Correct phrase below by meaning—do not memorize button positions.
Prairie Station
15
- {| class="wikitable"
- ! What the question asks !! Correct phrase !! Do not choose
- |-
- | Why did Billy set out? || Resolve the inner conflict || Seek treasure
- |-
- | Why only a single gun? || Control emotions || Save a trump card
- |-
- | What does the silver bullet truly remind him of? || Price || Proof of strength
- |-
- | How should this wasteland be understood? || Land of blood and tears || A land beyond the law
- |-
- | What has he never truly learned in the wild? || Face the past || Spreading his fame
- |-
- | Why not take the railroad? || Resentment toward the railway company || Old roads feel more like treasure hunting
- |}
Mining Canyon
15
- {| class="wikitable"
- ! What the question asks !! Correct phrase !! Do not choose
- |-
- | What does Billy want most? || Answer || Gold
- |-
- | To the old man, the Heart of Gold is? || Lies for capital || A real treasure
- |-
- | Biggest difference between him and the old man? || Exercise self-control || Being more warlike
- |-
- | What kind of strength is true strength? || Inner heart || Marksmanship
- |-
- | Why do mine rails lead people deeper? || Done by design || Nature’s guidance
- |-
- | What does the rein remind him of? || Freedom requires restraint || Freedom means acting without limit
- |}
Frontier Town
16
- {| class="wikitable"
- ! What the question asks !! Correct phrase !! Do not choose
- |-
- | When there’s blood on the boots, his true attitude? || Confess to crimes || Pretend innocence
- |-
- | What does the gun he never draws symbolize? || Guilt || A secret weapon
- |-
- | Why not dual wield? || He wants to show restraint || He wants to show off
- |-
- | Facing the monster image on the wanted poster? || Ignore || Exploit it
- |-
- | The nameless gunman forgot why he drew—the warning is? || Must remember human nature || Win by any means
- |-
- | What do rumors most easily hide? || Billy's fear || The truth of the past
- |}
- With Exploration Assistant’s Random Event enabled, if you answered a question correctly before, it will auto-select the correct option later.
Notes
7
- Not in a guild before registration cutoffcannot join this season. Do not disband the guild during the event.
- Advancing to the next Wasteland too earlycannot claim remaining rewards from the old Wasteland.
- Duels and Wanted Orders: discoverer only.
- Invited co-attackers get no reward—this is not a way to hand out rewards.
- Wasteland Keg and other Stamina items left unused are cleared when the event ends.
- Low guild Stamina spendfew Hijack attacks that day, shared by five sortie members.
- Ties go to whoever reached the value first. Catching up on the last day may still lose to earlier arrivals.


Typical rules as of 18 September 2026. Rewards and schedules can change by season.

