Events

Astral Wonderland

Dice board pacing, Creator Area, F2P roll math, tile levels, and pack efficiency.

  • 9 community tips
  • 7 help sections

Roll dice across the board, bank stamina for Creator Area once you qualify, and spend just enough dice that regeneration never idles at the 20-dice cap.

Astral Wonderland

Community tips

Basics

The event is straightforward: use your dice to progress across the playing field.

Spend extra dice from the plus symbol next to your dice count. Do not take more than the free Claw Machine attempt that costs stamina until it is Level 4 — do the free run and exit.

Creator Area

Creator Area is for the top 100 daily scores and grants bonus dice (similar to Atlantis Bonus Area).

It sits in the middle of the board and is open for several hours a day (about 18:00–22:00 server time).

Once you qualify for that day’s Creator Area, save stamina until the next daily reset so the next day’s top 100 is easier. Higher guild score means more dice in Creator Area, more personal score, and an easier time holding high individual ranks.

Dice regeneration (F2P)

  • The game does not spell this out: regeneration stops at 20 dice.
  • Spend just enough that you keep regenerating.
  • F2P starts at 20 and caps at 20.

You gain 1 die per hour, 6 from ads, and 9 from gems (897 gems per day). Ad and gem dice are worth 2 rolls each, so that is about 30 rolls a day from those sources.

The event ends 2 hours before reset, so you cannot claim the final hourly die — it ticks over as the hour hits even if you started exactly at reset. Over 6 days that is about 341 dice total (180 + 141 + 20).

Tip from Pendulum

Scoring

Tile score by level:

  • Level 1 (null) 1.5k;
  • Level 2 (green) 2.25k;
  • Level 3 (blue) 3k;
  • Level 4 (purple) 3.75k;
  • Level 5 (orange / max) 4.5k.

Each Creator Zone tile is worth either 1k (ATK or damage-reduction bonus) or 5k points. Each Creator Zone fight adds 1k on victory, or costs 1k per loss.

You can skip animations from 10k points onward — that takes 7 rolls from zero.

Creator Zone guild dice

Guild points unlock Creator Zone dice:

  • 1M10;
  • 2.5M15;
  • 5M20;
  • 7.5M30;
  • 10M40;
  • 12.5M50;
  • 15M60;
  • 17.5M70;
  • 20M80.

Tile leveling is individual. Creator Zone thresholds use the combined guild score from everyone’s individual points.

Tile leveling

Visits to level up:

  • Level 12 (nullgreen) 2;
  • Level 23 (greenblue) 4;
  • Level 34 (bluepurple) 6;
  • Level 45 (purpleorange) 8.
  • About 47 tiles on the board.
  • 3× portal tiles count as 1 visit on 2 tiles.
  • Zones take 3–4 dice to finish and only add 1 visit to 1 tile.
  • Visitor Center raises the visit count of the lowest-upgraded tile by 1.

Achievement dice floors

12 tiles to green
24 dice minimum
24 tiles to blue
96 more (120 total minimum)
36 to purple
216 more (336 total minimum)
48 to orange
384 more (720 dice minimum overall)

Zones

Packs

Numbers are total rolls (each pack die is worth 2 rolls).

$1
8/day (limit 1)
$5
24/day or 1 Creator die (1–6 of your choice)/day (limit 1 each)
$10
40/day and 1 Creator die (limit 1)
$20
70/day and 1 Creator die (limit 1), or 3 Creator dice/day (limit 5)
$25
100/day and 2 Creator dice (limit 1)
$50
140/day and 2 Creator dice (limit 1), or 5 Creator dice/day (limit 5)
$100
280/day and 2 Creator dice (limit 1), or 10 Creator dice/day (limit 5)
  • Packs get less efficient as they get more expensive.
  • To max tiles from F2P’s ~341 you still need about 379 rolls (720 − 341).
  • Cheapest path if the maths holds: about $95 (3× $25 + 2× $10), assuming good luck — and you also get 8 Creator dice to play with.

Best use of Creator dice is landing on Cryptid zones. Near the end, when leveling tiles, prefer Visitor Center so the lowest-level tile on the map gains a visit.

In the game

In-game help

Astral Wonderland is a limited-time event in Pop Epoch. Typical rules are below; schedules and rewards can change by season.

Overview

3
  • During the event, You can spend stamina to roll dice and move through the Astral Wonderland. Upon reaching a destination, you will gain EXP and trigger various events.
  • Accumulate EXP to increase the tile level. A higher level affects the points earned and rewards obtained from events.
  • If you are lucky enough to reach the entrance to the Caladrius Zone, Sleipnir Zone, Cerberus Zone, or Nidhogg Zone, you can enter and explore these special zones.

Eligibility

4
  • The event includes a preparation phase, which begins as soon as the event opens and ends at 23:55 on the same day.
  • When the preparation phase ends, the roster will be locked. Chieftains who are not in a guild at that time can only participate in solo mode and will be unable to join guild-related gameplay or receive the guild rewards.
  • Roster settlement will take place at 23:55 on the first day. Any guild changes made during this period will not take effect.
  • After the roster deadline, any changes to guild membership, joining a guild, or changing positions will not take effect within the event.

Special Zones

2
  • Reach the special zone entrance to begin exploring. Until you fully explore all these special zones, you cannot continue moving in the [normal zone].
  • If the number of spaces rolled exceeds the finish point, you will still reach the finish point. Upon reaching the finish point, you will return to the [normal zone].

Creator Zone

4
  • The top 100 chieftains in daily personal points can explore the [creator zone] from 18:00 to 22:00 each day.
  • In the [creator zone], a separate [creator zone energy] is used to roll dice and move to random destinations. [Creator dice] cannot be used there.
  • Upon reaching a destination, if you encounter a chieftain from another guild, a contest will begin. If no other player is present, the corresponding event will be triggered instead.
  • The winner can plunder points from the opponent and enter a [recovery] state. The loser will lose points and respawn at a random point.

Competition Rules

3
  • Debates are fought as hero battles, and the winner is determined by the final battle result.
  • When starting from or respawning during [creator zone], you begin with 10 Energy. After each contest with another encountered chieftain, 1 Energy will be consumed.
  • Energy only takes effect in the [creator zone]. For each 1 point of energy lost, battle attributes are reduced by 10%.

Scoring Rules

2
  • Personal rankings are determined by total personal points. If multiple chieftains have the same score, the one who reached that score first will rank higher.
  • A guild's total points are the sum of all personal points earned by its members. By accumulating guild points, the guild can complete achievements, which not only unlock guild-wide rewards but also affect the initial [energy] for the daily exploring in [creator zone].

Energy in Creator Zone

4
  • By accumulating guild points, the guild can complete achievements, which not only unlock guild-wide rewards but also affect the initial [energy] for the daily exploring in [creator zone].
  • Guild achievements are based on the highest points ever reached during the event.
  • Only chieftains eligible for [creator zone] can receive the [energy].
  • During exploring in [creator zone], if a new [guild achievement] tier is unlocked, the energy difference will also be granted to the currently participating chieftains.

Typical rules as of 18 September 2026. Rewards and schedules can change by season.